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16 | A Detailed Look at the Unity Integration | Unity
You will find the following sample scenes located in Assets/Scenes:
30Hz_Sample An example of how to set the TimeWarp vsync rate to support 30Hz apps, as well as
how to enable Chromatic Aberration Correction and Monoscopic Rendering for Android.
For more information on 30Hz TimeWarp and Chromatic Aberration Correction for
Android, please review the TimeWarp technical note in the Mobile SDK documentation.
Box_Room A simple box room for testing.
Crosshair_Sample An example of how to use a 3D cursor in the world with three different modes.
FirstPerson_Sample An example of how to attach avatar geometry to the OVRPlayerController.
GlobalMenu_Sample An example demonstrating Back Key long-press action and the Universal Menu.
Additionally demonstrates a gaze cursor with trail. For more information on Interface
Guidelines and requirements, please review the following documents: Interface
Guidelines and Universal Menu in the Mobile SDK documentation.
Menu_Sample An example demonstrating a simple in-game menu activated by Back Key short-press
action. The menu also uses the Battery Level API for displaying the current battery level
and temperature.
MoviePlayer_Sample An example demonstrating basic in-game video using Android MediaPlayer.
Multicamera_Sample An example of switching cameras in one scene.
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