Samsung Build PC Einstellungsanleitung Seite 23

  • Herunterladen
  • Zu meinen Handbüchern hinzufügen
  • Drucken
  • Seite
    / 41
  • Inhaltsverzeichnis
  • LESEZEICHEN
  • Bewertet. / 5. Basierend auf Kundenbewertungen
Seitenansicht 22
Unity | Configuring for Build | 23
Note: The Use 24-bit Depth Buffer option appears to be ignored for Android. A 24-bit window depth
buffer always appears to be created.
2. As a minor optimization, 16 bit buffers, color and/or depth may be used. Most VR scenes should be built to
work with 16 bit depth buffer resolution and 2x MSAA. If your world is mostly pre-lit to compressed textures,
there will be little difference between 16 and 32 bit color buffers.
3. Select the Splash Image section. For Mobile Splash image, choose a solid black texture.
Note: Custom Splash Screen support is not available with Unity Free v 4.6. A head-tracked Unity
logo screen will be provided for Unity Free in an upcoming release.
4. While still in Player Settings, select Other Settings and make sure both Forward Rendering and Multithreaded
Rendering* are selected as shown below:
Figure 5: Unity Pro 4.5
5. Set the Stripping Level to the maximum level your app allows. It will reduce the size of the installed .apk file.
Note: This feature is not available for Unity Free.
Seitenansicht 22
1 2 ... 18 19 20 21 22 23 24 25 26 27 28 ... 40 41

Kommentare zu diesen Handbüchern

Keine Kommentare